Thunder Discharge
Trap Normal

Thunder Discharge

  • Archetype:
  • Adventurer

  • View:
  • 3580




If you control an "Adventurer Token": You can target 1 monster you control equipped with an Equip Card that mentions "Adventurer Token"; destroy as many monsters your opponent controls as possible with ATK less than or equal to that monster, then you can equip 1 Equip Spell that mentions "Adventurer Token" from your hand or GY to 1 monster you control. You can only activate 1 "Thunder Discharge" per turn.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 7, 2026
49± 8/ 100
Power Score
Intrinsic 50
Deck 49

Thunder Discharge — Power Evaluation

Final Score: 49 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 49 · Meta: provisional
  • Primary role: Board breaker · Secondary: Removal

Why it scores here

Thunder Discharge is a conditional mass-destruction trap: it needs a live Adventurer Token and a monster equipped with an Equip Spell that mentions Adventurer Token, then destroys every opponent monster at or below that monster's ATK. When the condition is met, that is strong board-breaking interaction, which is why effect_interaction is the highest axis. Its ATK threshold, token requirement and once-per-turn limit keep it narrow, and the 38-deck sample is almost entirely Adventurer Token engine lists, so accessibility is good only inside that engine. Its high ATK value and popularity earn no points on their own.

Axis scores

Axis Score Evidence
Accessibility 60 Appears in 38 of 38 sampled decks, but only inside Adventurer Token shells with Water Enchantress, Fateful Adventure and Rite of Aramesir as partners; it is not reachable outside the engine (observed + inferred).
Combo & Conversion 45 No recorded combo boards, so conversion is text-only: destruction plus an optional equip, with no body or card-advantage payoff (inferred).
Resource Economy 40 A trap that trades one card for several opposing monsters, but gives no card advantage and its equip step is a board-only benefit (verified from text).
Effect & Interaction 62 Mass destruction gated by ATK comparison is strong when live and hard to play around, but it needs a token and an equipped monster first (verified from text, observed in deck use).
Material Utility 10 Not a material body; the only monster interaction is as the ATK reference and equip target (verified from text).
Resilience & Flexibility 35 A set trap that the opponent can answer before it resolves, and it needs two board conditions to be live, so it is fragile (inferred).
Deck-Building Efficiency 45 Runs 1 to 2 copies per deck, but only in engine lists that require several specific partners, so it is a mild restriction on the build (observed from copies per deck and top partners).

Calculation

Weight profile: Board breaker primary, no secondary blend applied. Intrinsic ≈ 50, Deck ≈ 49, Meta = provisional. Modifiers: Self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Mass destruction gated by ATK can clear a board in one activation
  • Equip step can refuel a monster from the hand or GY
  • Live in 38 of 38 sampled decks, with a stable engine around it

Weaknesses

  • Does nothing without an Adventurer Token and an equipped monster
  • Once per turn
  • Narrow to the Adventurer Token engine

Counters / choke points

  • Ash Blossom & Joyous Spring can respond to the activation in the sampled decks
  • Any interruption before the ATK comparison resolves stops the destruction

Best use

Board breaker in Adventurer Token engine lists. Decks: Adventurer Token, Adventurer Token (secondary archetype).

Evidence & gaps

  • Verified: Destroys opponent monsters with ATK at or below the chosen equipped monster; Requires an Adventurer Token and an equipped monster; once per turn; Equip from hand or GY to a monster you control
  • Observed: Appears in 38 of 38 sampled decks, 1 to 2 copies each; Most decks run the Adventurer Token engine, with top partners at 65% to 100% co-occurrence
  • Inferred: Combo conversion is text-only because no boards were recorded; Resilience is low because the opponent can respond before the destruction resolves
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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